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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTABUG - Pulse audio NOT USED multithreading"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90210#c31">Comment # 31</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTABUG - Pulse audio NOT USED multithreading"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90210">bug 90210</a>
from <span class="vcard"><a class="email" href="mailto:alessandro.ferri@icloud.com" title="Alessandro Ferri <alessandro.ferri@icloud.com>"> <span class="fn">Alessandro Ferri</span></a>
</span></b>
<pre>(In reply to Mike Brady from <a href="show_bug.cgi?id=90210#c28">comment #28</a>)
<span class="quote">> (In reply to Alessandro Ferri from <a href="show_bug.cgi?id=90210#c27">comment #27</a>)
> > > Thanks for these. No promises, at least for a couple of weeks...
> >
> > Thanks again. I wait with impatience. If I can help you in some way, just
> > say the word.
>
> Hi again. I spent a little time on this yesterday. It turns out that the
> pulseaudio back end uses the 'simple' pulseaudio interface. The problem with
> it is that the latency information it returns in the simple interface is
> very inaccurate. Shairport Sync monitors the latency every time it adds a
> packet of audio frame – i.e. about every 8 ms. Unfortunately, it seems that
> the latency information is completely unreliable at this level of
> interaction.
>
> So, getting a good quality pulseaudio system will essentially require a
> complete rewrite of the backend to avoid using the 'simple' interface. It
> might take some time ;)</span >
Hi again Mike,
I saw that came out of the Relise 2.3.x and that you are editing many aspects
of shairport sync. There is hope that you review latency and sync with
pulseaudio?
I also need to ask for clarification on file shairport-sync.conf. Where can I
send the request?</pre>
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