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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - No sound when plugging in headphones, must unmute and raise Speker+LO to get sound"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90972#c27">Comment # 27</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - No sound when plugging in headphones, must unmute and raise Speker+LO to get sound"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90972">bug 90972</a>
from <span class="vcard"><a class="email" href="mailto:superquad.vortex2@gmail.com" title="Raymond <superquad.vortex2@gmail.com>"> <span class="fn">Raymond</span></a>
</span></b>
<pre>(In reply to Martin Erik Werner from <a href="show_bug.cgi?id=90972#c25">comment #25</a>)
<span class="quote">>
> Then I guess the driver bug is what remains then I guess, and this is not a
> bug in pulseaudio then?
>
> (In the driver bug this is claimed to be "designed behaviour" though, so in
> that case would then pulseaudio have to be aware if loopback mixing is
> enabled and switch to using the common node then?)</span >
the loopback mixing is disabled by default since driver try to save more power
by power down the audio mixer</pre>
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