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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - PlaneShift with OpenAL sound stutters: PulseAudio returned minreq > tlength/2; expect break up"
href="https://bugs.freedesktop.org/show_bug.cgi?id=85445#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - PlaneShift with OpenAL sound stutters: PulseAudio returned minreq > tlength/2; expect break up"
href="https://bugs.freedesktop.org/show_bug.cgi?id=85445">bug 85445</a>
from <span class="vcard"><a class="email" href="mailto:Martin@Lichtvoll.de" title="Martin Steigerwald <Martin@Lichtvoll.de>"> <span class="fn">Martin Steigerwald</span></a>
</span></b>
<pre>Raymond, I am no audio expert: Does that mean that PlaneShift is slow to
deliver new samples to play? For ALSA it works just fine, why doesn´t it work
for PulseAudio then? Does PulseAudio require a different buffer size? Where can
it be fixed? Can it be fixed / worked-around by changing frame size somewhere
(maybe in PulseAudio configuration)?
Currently there is a regression with PlaneShift and PulseAudio that just goes
away when I remove PulseAudio from the equation. But if it would still be
something that needs fixing within the game or within OpenAL, I can forward
this bug. I just like to provide clear information then on what needs to be
done for fixing it. Thank you, Martin</pre>
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