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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Repeating sound while screen goes to sleep"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93363#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Repeating sound while screen goes to sleep"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93363">bug 93363</a>
from <span class="vcard"><a class="email" href="mailto:superquad.vortex2@gmail.com" title="Raymond <superquad.vortex2@gmail.com>"> <span class="fn">Raymond</span></a>
</span></b>
<pre>Unless pulseaudio client supply enough data after underrun occur since i/o
thread does not use snd_pcm_forward to recover, you can ebable debug_timing and
recompile pulseaudio
pulseaudio[24525]: Underrun!
Dec 15 12:01:56 neptun pulseaudio[24525]: Increasing wakeup watermark to 30.00
ms
Dec 15 12:02:03 neptun pulseaudio[24525]: Scheduling delay of 5837.30 ms >
30.00 ms, you might want to investigate this to improve latency...
Dec 15 12:02:03 neptun pulseaudio[24525]: Underrun!
Dec 15 12:02:03 neptun pulseaudio[24525]: Increasing wakeup watermark to 40.00
ms</pre>
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