[pulseaudio-discuss] PulseAudio and Network Audio Devices

Richi Plana richip at richip.dhs.org
Fri Dec 28 12:45:23 PST 2007


On Fri, 2007-12-28 at 20:04 +0000, Colin Guthrie wrote:
> Richi Plana wrote:
> > Sorry if I wasn't clear in my previous email. Yes, I am running
> > pulseaudio-0.9.8. I just recompiled the SRPM from rawhide (along with
> > patches which came with it). So I added your patch [2] and it didn't
> > seem to fix the issue of the fleeting virtual remote device. It would
> > still appear and disappear a second later.
> 
> Hmm, well the only thing I would say is make sure that either both ends
> are your recompiled version of pa 0.9.8 + patch. It's easy to forget to
> either install and/or restart one end of the equation. The symptoms
> appear to be so close to what I previously observed that I think it must
> be the same problem.

I rebuilt and installed both patched versions almost simultaneously so
I'm sure they're the same versions.

> > I did, however, manage to get audio playing on a remote computer. I
> > enabled Multicast sink/source and managed to get audio playing from
> > viper to appear on duke. Unfortunately, the audio would come in pulses
> > (pulseaudio? :-p). I would hear music stuttering in for a second,
> > disappear for a second, then come back up repeatedly. I couldn't get
> > audio to go the other way via Multicast, though.
> 
> Yeah I've had issues with this too. I originally attributed it to my
> wireless setup but I've not really looked into it further as tunnel
> works for my needs.

I actually thought the two might be related in my case. What did you
mean by "tunnel", though?

> > I am more confused than ever. If it helps any, these are the patches
> > applied to my version of 0.9.8:
> > 
> > Patch2: pulseaudio-0.9.8-fix-sample-upload.patch
> > Patch3: pulseaudio-0.9.8-unbreak-tunnels.patch
> > Patch4: pulseaudio-0.9.8-create-dot-pulse.patch
> > Patch5: pulseaudio-0.9.8-new-version.patch
> > 
> > Patch5 is your [2].
> 
> Should be fine. Again make sure both ends are upgraded and restarted is
> all I can really suggest :(

Are there any compile- or runtime options I could enable to help me
debug why the virtual devices are immediately being removed? Try to
figure out what's triggering the removal. Where the signal to do so is
originating from. Etc.
--

Richi Plana




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