[pulseaudio-discuss] temporary vs persistent state data
drzeus at drzeus.cx
Thu Jul 26 09:15:28 PDT 2007
On Wed, 25 Jul 2007 03:02:45 +0200
Lennart Poettering <lennart at poettering.net> wrote:
> On Mon, 16.07.07 16:42, Damon Harper (dl+ at usrbin.ca) wrote:
> > since then i've actually had problems with a couple of programs -
> > the game wesnoth (wesnoth.org) loses its audio or locks up if i
> > have pulse set up as the default alsa module, and there's an
> > already-known problem with alsaplayer. i worked around it for now
> > by running pulse overtop of alsa dmix, though that's less than
> > ideal. still love pulse itself - i will have to file a bug report
> > on the wesnoth problem as well, though i don't really have a lot to
> > go on.
> Pierre, that wesnoth/alsaplayer issue might be a bug in the pa plugin
> for libasound?
Might be, but with that little to go on it could be anything. I can try
debugging that wesnoth thing when I get back from vacation.
As for alsaplayer, isn't that the ioplug bug already in trac?
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