Hello,<br><br>I'm just getting into PulseAudio and I'm looking forward to using it for some challenging projects. I do have a few questions however:<br><br>1. Is good floating point performance necessary? I saw that some of your algorithms do rely on floating point, but I didn't get far enough into it to see whether it was necessary for basic PCM routing.
<br><br>2. How do direct plugin sources/sinks work? For example, the gstreamer plugin communicates directly with pulse. Therefore it doesn't show up as a source in the manager. Is there a way to get a handle to that source? For instance, if I had 2 sinks (A and B) and I wanted to say that all alsa sound (from the alsa plugin) should go to sink A where all gstreamer audio should go to sink B, how would I do that? That's a contrived example, but I am looking for that kind of flexibility.
<br><br>3. Is anybody actively working on a D-Bus control for this? Seems like it would be easy enough.<br><br>4. How do you define policy for HAL events? I don't see an obvious way of saying "now that this sink is connected, all audio goes to it and the old sink will be turned off"
<br><br>Thanks a lot for your help! I'm really excited to really get into using this.<br><br>Justin<br>