Hi,<br><br>I&#39;m curious about how the conversion from 32-bit float PCM to 16-bit fixed PCM is done in PulseAudio. Or is it Alsa that takes care of this conversion? Are noise shaping and dithering involved?<br><br>Also, how do I adjust the volume for optimum playback quality when playing music? (I want to use the the full dynamic range) Should I use maximum ALSA and PulseAudio volume when playing songs that have been normalized (Replay Gain)?<br>
<br>Thank you!<br><br>/Oscar<br><br><br><br>References:<br>Noise Shaping: <a href="http://en.wikipedia.org/wiki/Noise_shaping">http://en.wikipedia.org/wiki/Noise_shaping</a><br>Dithering: <a href="http://en.wikipedia.org/wiki/Dithering#Digital_audio">http://en.wikipedia.org/wiki/Dithering#Digital_audio</a><br>
Replay Gain: <a href="http://en.wikipedia.org/wiki/Replay_Gain">http://en.wikipedia.org/wiki/Replay_Gain</a><br><br>