Thanks Colin for the quick reply.<br><br>After referring to your instructions from <a href="http://colin.guthr.ie/2010/09/compiling-and-running-pulseaudio-from-git/">HERE</a> (Thanks for the nice explanation :) ), and giving the below mentioned args to configure, I have compiled the source code and its working fine with the compiled "paplay".<br>
<br><i>../configure --prefix=$(pwd) --disable-x11 --disable-samplerate --disable-oss-output --disable-oss-wrapper --disable-coreaudio-output --disable-solaris --disable-jack --disable-openssl --disable-nls --disable-waveout --disable-glib2 --disable-gtk2 --disable-gconf --disable-avahi --disable-asyncns --disable-tcpwrap --disable-lirc --disable-hal --disable-udev --disable-bluez --disable-dbus --disable-hal-compat --disable-ipv6 --disable-manpages --disable-default-build-tests<br>
<br>export PULSE_SERVER=<ip><br></i><br>however, when I am playing some thing using default "aplay", the sound is played locally and not on the remote machine. I think that should be because of some configuration issue and I am looking in to it.<br>
My question is, do we have some doc which can give a list of files that are essential for pulse audio to work (without any optional components), which I can directly use in my Android Makefile or will I have to look for the compilation logs to figure that out?<br>
<br>Thanks,<br>Vikram<br><br><br><div class="gmail_quote">On Wed, Jul 6, 2011 at 5:46 PM, Colin Guthrie <span dir="ltr"><<a href="mailto:gmane@colin.guthr.ie">gmane@colin.guthr.ie</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
'Twas brillig, and Vikram Gupta at 06/07/11 12:09 did gyre and gimble:<br>
<div><div></div><div class="h5">> Hi,<br>
><br>
> I have been using pulse audio on Ubuntu to remote my sound to a network<br>
> Windows-7 machine. Now I am trying to port pulse audio to Android.<br>
> Looking at the dependencies, I think, I will have to port a lot of<br>
> libraries before I can start compiling pulse audio code. Also the<br>
> default configure option brings in a lot of things which are not<br>
> available on android by default. I have used a few options (like<br>
> --disable-x11 etc) to remove the optional support, but still a lot of<br>
> libs are required on android. Has anybody tried porting pulseaudio to<br>
> Android, or can help (with a web link maybe) getting me started.<br>
<br>
</div></div>I'm not sure how many people have tried this before.<br>
<br>
A lot of the various bits and bobs are indeed optional, although highly<br>
desirable. e.g. dbus is needed for bluetooth support, but then I really<br>
don't know how the bluetooth stack on android works - it could be a far<br>
cry from the bluez stuff used on desktops.<br>
<br>
But certainly initally, I'd disable dbus, bluez, consolekit etc. and<br>
really cut things down to a bare minimum, so you can check to make sure<br>
the basics work well enough before going crazy on the optional stuff.<br>
<br>
If there is anything in particular lib wise that you think is a problem?<br>
If so just shout and we can maybe advise as to how really useful it is!<br>
<br>
Col<br>
<br>
--<br>
<br>
Colin Guthrie<br>
gmane(at)<a href="http://colin.guthr.ie" target="_blank">colin.guthr.ie</a><br>
<a href="http://colin.guthr.ie/" target="_blank">http://colin.guthr.ie/</a><br>
<br>
Day Job:<br>
Tribalogic Limited [<a href="http://www.tribalogic.net/" target="_blank">http://www.tribalogic.net/</a>]<br>
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