[Spice-devel] [RFC] patch to remove CEGUI dependency
djxiong at gmail.com
Wed Jan 5 05:34:34 PST 2011
since four months goes away, is there any further steps on this? Is it
possible tailor the existed spice client c++ code and exposed these as JNI
to java code, the surface and mouse drawing by java(provided by android
api)?. We tried to compile tinyx and ALSA on my phone, but there is no shm
and no tty device, how could we go on? please give some advice so make us on
the right road. any suggestions appreciated.
2010/8/17 Alexander Larsson <alexl at redhat.com>
> On Fri, 2010-08-13 at 08:42 +0200, Attila Sukosd wrote:
> > Hi Darren,
> > Not yet, I havent really had the time. As far as I've seen, other than
> > the limited libraries, the graphics and audio will definitely need
> > reimplementing, since androids don't run X11 or ALSA. It might be
> > possible to port the current OpenGL code to OpenGL ES ? Not sure if
> > that would be easier than a full gfx rewrite? (I haven't been able to
> > get the current OpenGL implementation to run..)
> Yes, the current OpenGL implementation doesn't really work in the new
> offscreen surfaces world. We have some patches from izik that begins to
> fix this, but I don't know the status of them.
> Anyway, I don't think the OpenGL backend is very interesting atm, its
> main interest would be if we supported 3d stuff, as then we could avoid
> mixing software (2d) and hardware (3d) rendering to avoid slowdowns. But
> at this point we don't do any 3d stuff, so its not really useful (and
> actually slower than the software version in many cases).
> Alexander Larsson Red Hat, Inc
> alexl at redhat.com alexander.larsson at gmail.com
> He's an unconventional Jewish Green Beret from the Mississippi delta. She's
> transdimensional extravagent doctor on the trail of a serial killer. They
> fight crime!
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