attila.sukosd at gmail.com
Fri Jul 8 03:28:53 PDT 2011
Wouldn't an idea be to get the OpenGL version (+ glut?) in a usable
shape? I would guess transitioning it to OpenGL ES shouldn't be too
difficult either for android/ios..
DTU Computing Center - www.cc.dtu.dk
attila at cc.dtu.dk, gbaras at student.dtu.dk, s070600 at student.dtu.dk
On Fri, Jul 8, 2011 at 9:35 AM, Christophe Fergeau <cfergeau at redhat.com> wrote:
> Hi Cliff,
> On Thu, Jul 07, 2011 at 06:12:07PM -0500, Cliff Sharp wrote:
>> I would like to ask a question to extract a fairly detailed response from
>> those who are most familiar with the spice architecture.
>> What (in some detail) would be needed, as far as architecture and
>> software development, to maybe start with the spice-protocol (i.e. as
>> little as possible) and build a command line spice client to run on a
> Your best bet might be to look at what spice-glib does, it's part of
> spice-gtk, but it doesn't have any GUI-related dependency, so it should be
> pretty light on deps, and it handles most of the low-level protocol
> interactions with a spice-server. Marc-André might be able to give a more
> detailed description of what this provides.
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