[Spice-devel] Spice agent oddities

Damien Churchill damoxc at gmail.com
Mon Oct 24 11:31:58 PDT 2011


On 18 October 2011 22:56, Damien Churchill <damoxc at gmail.com> wrote:
> On 18 October 2011 17:37, Arnon Gilboa <agilboa at redhat.com> wrote:
>> Hi Damien,
>>
>> Seems like for some reason vdservice closed (handle of) the virtio serial
>> device.
>>
>> Can you please send the relevant qemu output. You should see something like:
>> spice_server_char_device_add_interface: CHAR_DEVICE vdagent
>> handle_dev_input: mouse mode 2
>> reds_main_handle_message: agent start
>> ...
>> spice_server_char_device_remove_interface: remove CHAR_DEVICE vdagent
>> handle_dev_input: mouse mode 1
>
> Here is the output I have from qemu around the time of the crash and
> the resulting restart of the service, there are indeed the lines you
> expected there would be.
>
> red_free_some: #draw=2, #red_draw=437, #glz_draw=436
> handle_dev_input: OOM2 #draw=2, #red_draw=373, #glz_draw=372 current 2 pipes 0
> handle_dev_input: OOM1 #draw=2, #red_draw=425, #glz_draw=423 current 2 pipes 0
> handle_dev_input: OOM2 #draw=2, #red_draw=425, #glz_draw=423 current 2 pipes 0
> handle_dev_input: OOM1 #draw=2, #red_draw=425, #glz_draw=423 current 2 pipes 0
> red_free_some: #draw=2, #red_draw=425, #glz_draw=423
> handle_dev_input: OOM2 #draw=2, #red_draw=361, #glz_draw=359 current 2 pipes 0
> spice_server_char_device_remove_interface: remove CHAR_DEVICE vdagent
> handle_dev_input: OOM1 #draw=4, #red_draw=565, #glz_draw=564 current 4 pipes 0
> handle_dev_input: OOM2 #draw=4, #red_draw=565, #glz_draw=564 current 4 pipes 0
> handle_dev_input: OOM1 #draw=4, #red_draw=565, #glz_draw=564 current 4 pipes 0
> red_free_some: #draw=4, #red_draw=565, #glz_draw=564
> handle_dev_input: OOM2 #draw=4, #red_draw=501, #glz_draw=500 current 4 pipes 0
> spice_server_char_device_add_interface: CHAR_DEVICE vdagent
> main_channel_handle_parsed: agent start
> handle_dev_input: mouse mode 2
> handle_dev_input: mouse mode 2
> handle_dev_input: OOM1 #draw=111, #red_draw=729, #glz_draw=652 current
> 111 pipes 0
>
>>
>> Anyway, I'll try to send you a debug version of vdservice tomorrow.
>>
>
> Excellent, thanks a lot!
>

Hi Arnon,

Have you managed to make any progress on getting a debug version of
vdservice? Is it just a matter of building it correctly?

Thanks,
Damien


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