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Hi,</div><div><span class="Apple-tab-span" style="white-space:pre"> </span>Is someone maintaining the playback channel of gstaudio ?</div><div><br></div><div><span class="Apple-tab-span" style="white-space:pre"> </span>it looks like behind pulseaudio with some feature :(</div>
<div><div><br></div><div>Thanks,</div><div><br></div><div>- Jojo</div><div><br></div></div>
<p style="color: #A0A0A8;">在 2013年9月6日星期五,上午11:00,jojo 写道:</p>
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<div>Hi,
</div><div><span style="white-space:pre"> </span>I use "gstaudio" to enable the audio output in android platform,</div><div><br></div><div><span style="white-space:pre"> </span>but there is the sync issue with this approach, it looks like the pulse audio is </div><div><br></div><div><span style="white-space:pre"> </span>the better choice.</div><div><br></div><div><span style="white-space:pre"> </span>I research some pulse audio porting in android, some ugly problem looks like bellow which i think about :</div><div><br></div><div><span style="white-space:pre"> </span>* much more device(driver) maybe can not used by PA, they implement with HAL layer with AudioFlinger</div><div><br></div><div><span style="white-space: pre; "> </span>* can not use PA as the regular NDK app in NDK, this will be done by OEM in their device</div><div><br></div><div><span style="white-space:pre"> </span>am i right ?</div>
<div><div><br></div><div>Thanks,</div><div><br></div><div>- Jojo</div><div><br></div></div>
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