[systemd-devel] [PATCH] event: clear pending-state when re-arming timers

David Herrmann dh.herrmann at gmail.com
Tue Nov 19 22:59:03 PST 2013


If a timer fires and is marked pending, but an application re-arms it
before it is dispatched, we now clear the pending state.

This fixes a bug where an application arms a timer, which fires and is
marked pending. But before it is dispatched, the application loses
interest in it and disables it. Now if the timer is re-armed and
re-enabled later, it will be immediately dispatched as it is still marked
pending.

This behavior is unexpected, so avoid it by clearing pending state when
re-arming timers. Note that applications have no way to clear pending
state themselves, so there's no current workaround.
---
 src/libsystemd-bus/sd-event.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/libsystemd-bus/sd-event.c b/src/libsystemd-bus/sd-event.c
index 0996316..d01e82d 100644
--- a/src/libsystemd-bus/sd-event.c
+++ b/src/libsystemd-bus/sd-event.c
@@ -1241,6 +1241,7 @@ _public_ int sd_event_source_set_time(sd_event_source *s, uint64_t usec) {
                 return 0;
 
         s->time.next = usec;
+        source_set_pending(s, false);
 
         if (s->type == SOURCE_REALTIME) {
                 prioq_reshuffle(s->event->realtime_earliest, s, &s->time.earliest_index);
-- 
1.8.4.2



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