[systemd-devel] [PATCH] core: collapse JOB_RELOAD on an inactive unit into JOB_NOP [v2]

Jon Severinsson jon at severinsson.net
Mon Jul 21 15:38:35 PDT 2014


The old behavior is inconsistent and confusing, this commit simplifies matters significantly:

Before this commit:
  * systemctl try-restart on any inactive unit returns *success* immediately
  * systemctl reload on an inactive unit without a queued start job returns *failure* immediately
  * systemctl reload on an inactive unit supporting reload with a queued start job blocks until the unit is started
  * systemctl reload on an inactive unit not supporting reload with a queued start returns *failure* immediately
  * systemctl reload-or-try-restart on an inactive unit supporting reload blocks until the unit is started
  * systemctl reload-or-try-restart on an inactive unit not supporting reload returns *success* immediately

With this commit:
  * systemctl try-restart, reload and reload-or-try-restart on any inactive unit returns *success* immediately

By not blocking on a queued start job this also fixes a deadlock when
one job calls systemctl reload or reload-or-try-restart on a unit with
a start job ordered later in the transaction.
---
 src/core/job.c  |  5 +++++
 src/core/unit.c | 10 ++++++----
 2 files changed, 11 insertions(+), 4 deletions(-)

diff --git a/src/core/job.c b/src/core/job.c
index dc4f441..ff94f73 100644
--- a/src/core/job.c
+++ b/src/core/job.c
@@ -362,6 +362,11 @@ void job_type_collapse(JobType *t, Unit *u) {
 
         switch (*t) {
 
+        case JOB_RELOAD:
+                s = unit_active_state(u);
+                if (UNIT_IS_INACTIVE_OR_FAILED(s))
+                        *t = JOB_NOP;
+
         case JOB_TRY_RESTART:
                 s = unit_active_state(u);
                 if (UNIT_IS_INACTIVE_OR_DEACTIVATING(s))
diff --git a/src/core/unit.c b/src/core/unit.c
index b68796a..2a5897a 100644
--- a/src/core/unit.c
+++ b/src/core/unit.c
@@ -1389,12 +1389,14 @@ int unit_reload(Unit *u) {
         if (state == UNIT_RELOADING)
                 return -EALREADY;
 
-        if (state != UNIT_ACTIVE) {
-                log_warning_unit(u->id, "Unit %s cannot be reloaded because it is inactive.",
-                                 u->id);
-                return -ENOEXEC;
+        if (UNIT_IS_INACTIVE_OR_FAILED(state)) {
+                log_debug_unit(u->id, "Unit %s cannot be reloaded because it is inactive.", u->id);
+                return -EALREADY;
         }
 
+        if (state != UNIT_ACTIVE)
+                return -EAGAIN;
+
         following = unit_following(u);
         if (following) {
                 log_debug_unit(u->id, "Redirecting reload request from %s to %s.",
-- 
2.0.1



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