<div>Well i think sudoku is game that was never made to be played multiplayer means it doent fit into multiplayer scenario </div>
<div>rather we should go for "CHESS" which is typical multiplayer game and its fun to play it against human opponent...<br><br></div>
<div class="gmail_quote">On Fri, Mar 20, 2009 at 3:52 PM, Guillaume Desmottes <span dir="ltr"><<a href="mailto:guillaume.desmottes@collabora.co.uk">guillaume.desmottes@collabora.co.uk</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">Le jeudi 19 mars 2009 à 17:31 +0100, Thomas H.P. Andersen a écrit :<br>
<div class="im">> From my point of view (gnome-games) this would rock. We already know<br>> Zhang from earlier sudoku patches and it has always been good work.<br>><br>> Sudoku should be fairly easy to do I think since transformations<br>
> (filling in/removing a number) does not depend on the previous state<br>> of the board. Lag and locking should not be big problems in sudoku.<br>><br>> Features I would like to see:<br>> - Ultra simple start. Just drag 'n drop a friend from IM app, or fetch<br>
> a list of online IM friends to show inside the game. Easy set up of a<br>> game on LAN would be really nice too.<br>> - Game modes (collaborative / competitive)<br>> - Awareness UI. In collaborative mode it would be nice to have a<br>
> "shadow" of the other players focus to avoid both players working in<br>> the same area.<br>> - Scoring: How would one win in competitive mode? Sudoku can already<br>> find a difficulty rating for each field depending on how obvious it<br>
> is. Some sort of penalty for guessing wrong too?<br>> - Versioning. How to implement this to best prevent that future<br>> versions become incompatible.<br><br><br></div>All of this sounds great ideas! I'm sure we could have a rocking Sudoku<br>
multiplayer experience. :)<br>
<div class="im"><br>> I think that doing multiplay in sudoku is both very innovative and<br>> fun. However most of the games are in C and I would have liked a<br>> general solution that could be used in all the games. Perhaps you can<br>
> even manage both? :)<br><br></div>I totally agree that we should have a general solution but think we<br>should focus this SOC on one application. I prefer to have one game<br>properly using tubes and nicely polished than half baked pieces of<br>
network code in each game. Lot of soc ends up with not-merge-ready<br>quality code and are finally never integrated which is a bit of a shame.<br><br>Maybe we should see the Sudoku game as a first attempt of tube<br>integration into gnome-games and from this experience design a more<br>
general solution later?<br><font color="#888888"><br><br> G.<br></font>
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