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        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - Threaded wayland EGL clients stall"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=60942">60942</a>
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>wayland-bugs@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Threaded wayland EGL clients stall
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Classification</th>
          <td>Unclassified
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>oreaus@gmail.com
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>unspecified
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>wayland
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Wayland
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Created <span class=""><a href="attachment.cgi?id=74924" name="attach_74924" title="Patch to make simple-egl use a separate thread for rendering">attachment 74924</a> <a href="attachment.cgi?id=74924&action=edit" title="Patch to make simple-egl use a separate thread for rendering">[details]</a></span>
Patch to make simple-egl use a separate thread for rendering

I am trying to port a threaded client to wayland but I have run across what I
believe to be a bug. The scenario is:

1) Client starts a rendering thread that handles EGL init
2) Client starts a main loop back in the main thread that calls
wl_display_dispatch()

Expected: EGL calls return and succeed

Actual: EGL calls stall and to do not return


After toying with this a bit, I decided to try making weston's simple-egl
threaded to see what happens. I noticed the same problem. So, I am posting a
patch to have simple-egl run egl setup in a different thread and the backtrace
I get from gdb. I'm not sure if this is a bug in wayland or my code.

I am running latest wayland/mesa/weston stack from git. OS is x86_64. Intel
Sandybridge GPU. Kernel 3.5.0-24-generic.

Thanks.</pre>
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