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        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - fdbev compositor fails to build without EGL"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=70392">70392</a>
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>wayland-bugs@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>fdbev compositor fails to build without EGL
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Classification</th>
          <td>Unclassified
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux (All)
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>yann.morin.1998@free.fr
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>unspecified
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>weston
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Wayland
          </td>
        </tr></table>
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        <pre>Created <span class=""><a href="attachment.cgi?id=87491" name="attach_87491" title="Fix fbdev compositor without EGL">attachment 87491</a> <a href="attachment.cgi?id=87491&action=edit" title="Fix fbdev compositor without EGL">[details]</a></span>
Fix fbdev compositor without EGL

In weston-1.3.0, the fbdev compositor does not build when EGL is disabled:

    compositor-fbdev.c:924:45: error: 'EGL_DEFAULT_DISPLAY' undeclared (first
use in this function)

This is due to code added by cset #4aa756dc (add libhybris support):

    compositor-fbdev.c:924:    if (gl_renderer_create(&compositor->base,
EGL_DEFAULT_DISPLAY,

Attached patch to hopefully /fix/ this.</pre>
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