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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - weston-subsurfaces does not render/display"
href="https://bugs.freedesktop.org/show_bug.cgi?id=72612#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - weston-subsurfaces does not render/display"
href="https://bugs.freedesktop.org/show_bug.cgi?id=72612">bug 72612</a>
from <span class="vcard"><a class="email" href="mailto:ppaalanen@gmail.com" title="Pekka Paalanen <ppaalanen@gmail.com>"> <span class="fn">Pekka Paalanen</span></a>
</span></b>
<pre>The triangle code sets up its own frame callback to "independently" drive the
animation.
There should not be a secret cairo EGL surface for the triangle widget. If
there is, I think that should be fixed first. I guess it just hasn't been an
issue until now.
The interactions and deadlock avoidance with EGL vs. synchronized sub-surfaces
has always been delicate. First it was only the frame callback, but now you
have the wl_buffer.releases as well.
I believe it is a fact, that synchronized sub-surfaces will require one more
buffer in the rotation than what a normal surface does, at least if they run
"independently". The interactions are hard to follow, unfortunately.
I think I have assumed, that eglSwapInterval(0) would cause the EGL
implementation to never stall indefinitely, but is that a feasible assumption?
Btw. how about --with-cairo=image?
I am using --with-cairo=image, so that's another possible reason why I might
never see the problem.</pre>
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