<html>
<head>
<base href="https://bugs.freedesktop.org/" />
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - protocol: Reporting damage in surface coordinates doesn't work with EGL"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78190#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - protocol: Reporting damage in surface coordinates doesn't work with EGL"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78190">bug 78190</a>
from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
<pre>One other idea which I hate to even mention (since it's such a hack) would be
to add a damage_done request to wl_surface that tells the compositor to ignore
any subsequent damage requests until the commit. This would allow the client
to submit a bunch of damage requests, call damage_done, and then
eglSwapBuffers. The bad damage from eglSwapBuffers would get ignored by the
compositor and it would just use the damage from the client.
Like I said, this is a TERRIBLE HACK. I am including it mainly for
completeness of the discussion. Please ignore it.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>