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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - multiple monitor fullscreen images incorrect position/scale"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78585#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - multiple monitor fullscreen images incorrect position/scale"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78585">bug 78585</a>
from <span class="vcard"><a class="email" href="mailto:rqsmith@gmail.com" title="Ryan Smith <rqsmith@gmail.com>"> <span class="fn">Ryan Smith</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=78585#c8">comment #8</a>)
<span class="quote">> Ok, so the problem here specifically is that it is not centered, right?</span >
The scale also seems off. The bottom of the image is cut off.
<span class="quote">> You are not expecting it to cover both monitors?</span >
No, I am not expecting that. If it did I would expect it to scale in a way as
to not cut off part of the image.
<span class="quote">> What scale do you expect?</span >
Assuming the game is using/outputting a 720p buffer when the resolution switch
is done I would expect the scale to be 2x2. A useful default behavior would to
be a fixed ratio scale to fit where the image is fit to fill most of one
monitor. Most games seem to be intended to run on a single monitor. If that's
not possible then the best thing to do would probably be to place the image
centered on one monitor with no scaling applied.
<span class="quote">> The panel becomes visible, when the fullscreen window is no longer active.
> That is expected. Activating the fullscreen window again should make the
> panel go away.
>
> The other stuff however is unexpected.</span >
Should moving the window containing the representation of the screen cause a
fullscreen mode to exit with the X11 backend? I did nothing to tell the game
to exit fullscreen mode.
<span class="quote">>
> I suspect this might be partly a problem in SDL2. We'd have to see a Wayland
> protocol dump from the game. It goes to stderr, when you set the environment
> variable WAYLAND_DEBUG=client (only for the game, not weston).
>
> That dump will probably be quite long, so it will need someone to sit down
> and look at it for a while.
>
> There is no Xwayland involved, right?</span >
Just running with SDL_VIDEODRIVER=wayland. xwayland was not loaded in
weston.ini.
It is possible this a bug with libSDL but I wasn't sure who to report it to but
I thank you for taking a look at it.
I am attaching the debug logs you requested.</pre>
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