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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - multiple monitor fullscreen images incorrect position/scale"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78585#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - multiple monitor fullscreen images incorrect position/scale"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78585">bug 78585</a>
from <span class="vcard"><a class="email" href="mailto:rqsmith@gmail.com" title="Ryan Smith <rqsmith@gmail.com>"> <span class="fn">Ryan Smith</span></a>
</span></b>
<pre>Hopefully this is more helpful:
Linux 3.14
Mesa 10.1.2
libdrm 2.4.54
wayland @ hash 0f23b73a0641461884a9a8d626ce087d76406840
weston @ hash c991513483ec448408be47dbf806c5b300de2b07
sdl2 2.0.2
sdl2 @ changeset 8771:8af7a4af8fe0
SuperMeatBoy (steam, could not find version)
If there is anything else that might impact this I would be happy to provide
more information.
I can confirm that the behavior on weston 1.4.0 looks identical from a quick
test on the X11 backend.
Taking a screenshot triggered the screen update I was talking about so I took a
couple of pictures with my cell phone so you can get a feel for what this looks
like.
For the X11 photos/screenshots the game is set to run full screen at 800x600
whereas the two monitors are configured in weston.ini to 1280x720.
For the drm backend screenshot the game is running at 720p with the native
resolution at 1080p.</pre>
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