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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - subsurfaces: crash when destroying nested subsurfaces"
href="https://bugs.freedesktop.org/show_bug.cgi?id=79684#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - subsurfaces: crash when destroying nested subsurfaces"
href="https://bugs.freedesktop.org/show_bug.cgi?id=79684">bug 79684</a>
from <span class="vcard"><a class="email" href="mailto:kiagiadakis.george@gmail.com" title="George Kiagiadakis <kiagiadakis.george@gmail.com>"> <span class="fn">George Kiagiadakis</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=79684#c3">comment #3</a>)
<span class="quote">> But it seems that the reason why weston crashes isn't stack overflow caused
> by infinite recursion but some other reasons. If you change the width and
> height limit from 4 to 64 (on line 176) weston will still crash and the
> depth of frames is less than 30.</span >
No, it's not stack overflow. It's a list corruption, because the recursive
calls of the same method loop over the same lists and delete elements.</pre>
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