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<base href="https://bugs.freedesktop.org/" />
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<th>Priority</th>
<td>medium
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Add rendernode support to headless-GL backend"
href="https://bugs.freedesktop.org/show_bug.cgi?id=83985">83985</a>
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<th>Assignee</th>
<td>wayland-bugs@lists.freedesktop.org
</td>
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<th>Blocks</th>
<td>83980
</td>
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<th>Summary</th>
<td>Add rendernode support to headless-GL backend
</td>
</tr>
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<th>Severity</th>
<td>enhancement
</td>
</tr>
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<th>Classification</th>
<td>Unclassified
</td>
</tr>
<tr>
<th>OS</th>
<td>All
</td>
</tr>
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<th>Reporter</th>
<td>ppaalanen@gmail.com
</td>
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<th>Hardware</th>
<td>All
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Version</th>
<td>unspecified
</td>
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<th>Component</th>
<td>weston
</td>
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<th>Depends on</th>
<td>83984
</td>
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<th>Product</th>
<td>Wayland
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<p>
<div>
<pre>When supported by Mesa, let the headless backend with GL-renderer run on real
hardware by using rendernodes underneath. Choose this mode with
renderer=rendernode-gl.
The major point of this addition is to enable EGL_WL_bind_wayland_display
support, and allow running hardware accelerated Wayland clients.
Add a test, where a hardware accelerated GLESv2 client draws a simple picture,
sends it to the compositor, and waits for frame callback.</pre>
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