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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Add screenshooting based testing"
href="https://bugs.freedesktop.org/show_bug.cgi?id=83987#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Add screenshooting based testing"
href="https://bugs.freedesktop.org/show_bug.cgi?id=83987">bug 83987</a>
from <span class="vcard"><a class="email" href="mailto:daniel@fooishbar.org" title="Daniel Stone <daniel@fooishbar.org>"> <span class="fn">Daniel Stone</span></a>
</span></b>
<pre>We don't have to require pixel-precision to do absolutely everything, mind. We
can get a lot of the way there by using solid colours and subregions:
- deterministic background colour
- clients composed of deterministic coloured rectangles
- test subregions of where clients are supposed to be (i.e. avoiding borders)
to ensure the colours are as they are supposed to be
That alone should get us enough to test the transform and rendering stack
fully.</pre>
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