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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - glmark2-es2-wayland shortly freezes on some frames with egl_dri2 backend (Nouveau/GK20A)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=86690#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - glmark2-es2-wayland shortly freezes on some frames with egl_dri2 backend (Nouveau/GK20A)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=86690">bug 86690</a>
from <span class="vcard"><a class="email" href="mailto:gnurou@gmail.com" title="Alexandre Courbot <gnurou@gmail.com>"> <span class="fn">Alexandre Courbot</span></a>
</span></b>
<pre>(been reminded we should have a drink one of these days! ;))
Mmm, since this happens *only* for Wayland EGL programs (e.g. no problem with
DRM), I was hoping to see unexpected things happening at the Wayland level.
But what seems even stranger is that I think I can see the fence release
pushbuffers being queued *and* run by the GPU from the kernel side. So it may
also be that the screen's fence value is properly updated but the new value not
seen by user-space because of some memory incoherency.</pre>
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