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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - wiimote not working"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89006#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - wiimote not working"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89006">bug 89006</a>
from <span class="vcard"><a class="email" href="mailto:peter.hutterer@who-t.net" title="Peter Hutterer <peter.hutterer@who-t.net>"> <span class="fn">Peter Hutterer</span></a>
</span></b>
<pre>ok, I have to say we probably won't support this in libinput, at least not in
the way you want it to happen.
libinput is about to gain buttonset support, i.e. support for devices that are
just sets of buttons with some other non-x/y axes. This could in theory be
extended to support the wiimote but the other functionality you want wouldn't
be handled by libinput itself. This is something you'd need the compositor to
handle for you. So even if libinput supports the wiimote it won't work as and
how you want it.
This is a rather custom use case, for the time being you'll need to keep using
the custom driver.</pre>
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