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<b><a class="bz_bug_link
bz_status_UNCONFIRMED "
title="UNCONFIRMED - Various DPI and OpenGL related fixes in the Wayland backend"
href="https://bugzilla.gnome.org/show_bug.cgi?id=745076#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_UNCONFIRMED "
title="UNCONFIRMED - Various DPI and OpenGL related fixes in the Wayland backend"
href="https://bugzilla.gnome.org/show_bug.cgi?id=745076">bug 745076</a>
from <span class="vcard"><a href="page.cgi?id=describeuser.html&login=jadahl%40gmail.com" title="Jonas Ådahl <jadahl@gmail.com>"> <span class="fn">Jonas Ådahl</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=297750&action=diff" name="attach_297750" title="wayland: Don't allocate a full size SHM buffer when drawing using OpenGL">attachment 297750</a> <a href="attachment.cgi?id=297750&action=edit" title="wayland: Don't allocate a full size SHM buffer when drawing using OpenGL">[details]</a></span> <a href='/review?bug=745076&attachment=297750'>[review]</a>
wayland: Don't allocate a full size SHM buffer when drawing using OpenGL
Before this patch, we'd always allocate a full size SHM buffer via
the wl_shm_pool, even though it would never be used. Instead allocate a
logical 1x1 cairo image surface.</pre>
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