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<b><a class="bz_bug_link
bz_status_UNCONFIRMED "
title="UNCONFIRMED - Various DPI and OpenGL related fixes in the Wayland backend"
href="https://bugzilla.gnome.org/show_bug.cgi?id=745076#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_UNCONFIRMED "
title="UNCONFIRMED - Various DPI and OpenGL related fixes in the Wayland backend"
href="https://bugzilla.gnome.org/show_bug.cgi?id=745076">bug 745076</a>
from <span class="vcard"><a href="page.cgi?id=describeuser.html&login=jadahl%40gmail.com" title="Jonas Ådahl <jadahl@gmail.com>"> <span class="fn">Jonas Ådahl</span></a>
</span></b>
<pre>Is that how OpenGL windows should work? I noticed that the gtk3-demo OpenGL
sample renders differently given the window scale.
To reproduce, apply the xdg-shell v5 patches to weston, add the following lines
to ~/.config/weston.ini:
[output]
name=X1
scale=1
[output]
name=X2
scale=2
then start the OpenGL sample in gtk3-demo on the X1 output and drag it so that
any part of the GTK+ OpenGL window overlaps with the X2 output. It made me
wonder how HiDPI how was meant to work for OpenGL windows. I couldn't see any
mention of scales in the documentation.</pre>
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