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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - gl_renderer: poor error messages when config matching fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89385#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - gl_renderer: poor error messages when config matching fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89385">bug 89385</a>
from <span class="vcard"><a class="email" href="mailto:daniel@fooishbar.org" title="Daniel Stone <daniel@fooishbar.org>"> <span class="fn">Daniel Stone</span></a>
</span></b>
<pre>(In reply to Bruno from <a href="show_bug.cgi?id=89385#c2">comment #2</a>)
<span class="quote">> I'm fine with a "copy" of gl_renderer to handle older hardware. That one
> would not need any fancyness (so no need for extra shadows, bluring or
> whatever effects, except simple argb transparency).
> Software rendering is rather (very) slow.</span >
Hmm, the problem is that it's not just a copy, but in fact a near-total rewrite
of the renderer, since we operate everything with shaders rather than the
fixed-function pipeline from GLESv1.
Given that this is a pretty extreme corner-case, I honestly wouldn't hold your
breath to see this happen: it's not a priority at all upstream.</pre>
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