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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Implement wl_probe, or something similar"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75382#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Implement wl_probe, or something similar"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75382">bug 75382</a>
from <span class="vcard"><a class="email" href="mailto:x414e54@linux.com" title="x414e54@linux.com">x414e54@linux.com</a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=114977" name="attach_114977" title="Window Constraints Example">attachment 114977</a> <a href="attachment.cgi?id=114977&action=edit" title="Window Constraints Example">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=75382&attachment=114977'>[review]</a>
Window Constraints Example
I have created a quick example patch of my set_window_constraints idea. It is
far from complete but at least the general idea is there.
I have only implemented this for xdg_surface as I am currently unsure where
Wayland is going with xdg_popup and I would not intend to ever use the
xdg_popup in its current implementation in an application. Especially with
multi touch and alternative input interfaces I am not sure it is good idea to
force every client and compositor into requiring grabs and probe polling.</pre>
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