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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Libinput 0.19 and 0.20 ignore POINTINGSTICK_CONST_ACCEL"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91369#c18">Comment # 18</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Libinput 0.19 and 0.20 ignore POINTINGSTICK_CONST_ACCEL"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91369">bug 91369</a>
from <span class="vcard"><a class="email" href="mailto:peter.hutterer@who-t.net" title="Peter Hutterer <peter.hutterer@who-t.net>"> <span class="fn">Peter Hutterer</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=117471" name="attach_117471" title="rendering of the acceleration function">attachment 117471</a> <a href="attachment.cgi?id=117471&action=edit" title="rendering of the acceleration function">[details]</a></span>
rendering of the acceleration function
this is your acceleration function in comparison to the linear one. For a
1000dpi trackpoint (i.e. one without a CONST_ACCEL, the function is identical
to the linear one). For a low-dpi one, here a 400dpi one (const accel 2.5) the
low-speed profile is the same but it accelerates faster and higher once it hits
the threshold.
Interesting approach, I notice however that the pointer is still very hard to
control, especially once I put any serious pressure down (e.g. when I want to
cross the screen), the pointer immediately shoots off way too fast. I think my
main problem is the threshold, I wonder if a more linear approach would work
better.</pre>
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