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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Add software GL-renderer support to the headless backend"
href="https://bugs.freedesktop.org/show_bug.cgi?id=83984#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Add software GL-renderer support to the headless backend"
href="https://bugs.freedesktop.org/show_bug.cgi?id=83984">bug 83984</a>
from <span class="vcard"><a class="email" href="mailto:ppaalanen@gmail.com" title="Pekka Paalanen <ppaalanen@gmail.com>"> <span class="fn">Pekka Paalanen</span></a>
</span></b>
<pre>Right, I asked around on #dri-devel and looked at Mesa a bit. The null platform
has indeed been replaced by surfaceless, which apparently doesn't support
software renderers. So, it requires implementing sw support in
platform_surfaceless.c in Mesa. platform_wayland.c recently just got sw
support, so maybe there's something to peek on.
Software rendering would be quite useful for CI testing, because the buildbot
would not need a real DRM device and could easily be a virtual machine etc.
However, I suppose if platform_surfaceless can gain sw support later, it would
not be a wasted effort to use platform_surfaceless with a real driver on a
render node now. Getting the gl-renderer into the test suite coverage would be
quite a big improvement.
So, it might make sense to finish <a class="bz_bug_link
bz_status_NEW "
title="NEW - Add rendernode support to headless-GL backend"
href="show_bug.cgi?id=83985">bug #83985</a> first, reverting the bug
dependency.</pre>
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