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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Add rendernode support to headless-GL backend"
href="https://bugs.freedesktop.org/show_bug.cgi?id=83985#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Add rendernode support to headless-GL backend"
href="https://bugs.freedesktop.org/show_bug.cgi?id=83985">bug 83985</a>
from <span class="vcard"><a class="email" href="mailto:ppaalanen@gmail.com" title="Pekka Paalanen <ppaalanen@gmail.com>"> <span class="fn">Pekka Paalanen</span></a>
</span></b>
<pre>(In reply to Dawid Gajownik from <a href="show_bug.cgi?id=83985#c1">comment #1</a>)
<span class="quote">> Do we need an option (for example `--device') to override default render
> node?</span >
I suppose it wouldn't hurt, but it's also easy to add later. To have our 'make
check' just work on usual setups we should probably start the implementation
with the first working render node. That way you can leave plumbing the render
node choice through our testing harness for later.</pre>
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