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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED DUPLICATE - Wayland may have interface bug when multi-threads programing."
href="https://bugs.freedesktop.org/show_bug.cgi?id=91750#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED DUPLICATE - Wayland may have interface bug when multi-threads programing."
href="https://bugs.freedesktop.org/show_bug.cgi?id=91750">bug 91750</a>
from <span class="vcard"><a class="email" href="mailto:syjman@gmail.com" title="Yujie Shen <syjman@gmail.com>"> <span class="fn">Yujie Shen</span></a>
</span></b>
<pre>(In reply to Jonas Ådahl from <a href="show_bug.cgi?id=91750#c8">comment #8</a>)
<span class="quote">> (In reply to Yujie Shen from <a href="show_bug.cgi?id=91750#c7">comment #7</a>)
> > (In reply to Jonas Ådahl from <a href="show_bug.cgi?id=91750#c6">comment #6</a>)
> > > Yujie: as indirectly stated by Pekka, my example was incomplete. You would
> > > also need to dispatch pending events before the
> > > wl_display_prepare_read(display) call. This makes it, ignoring error
> > > handling, more or less:
> > >
> > > wl_surface_attach();
> > > while (wl_display_prepare_read_queue(display, queue) < 0)
> > > wl_display_dispatch_queue_pending(display, queue);
> > > window->callback = wl_surface_frame(window->surface);
> > > wl_proxy_set_queue(window->callback,queue2);
> > > wl_callback_add_listener(window->callback, &frame_listener, window);
> > > wl_display_cancel_read(display);
> > > wl_surface_commit(window->surface);
> > >
> > > This has the side effect that events already in the queue will be always
> > > dispatched before the frame is requested. This may have unwanted effects, so
> > > please consider whether this is Ok in your architecture. If it is not, you
> > > need to make sure that the above code is done after all events on the queue
> > > has been dispatched.
> >
> > Thanks for your kindly help.
> > By adding
> > >while (wl_display_prepare_read_queue(display, queue2) < 0)
> > > wl_display_dispatch_queue_pending(display, queue2);
> > >wl_surface_commit(window->surface);
> > it works in my case.
> > but, I still don't understand why it requires the wl_event_queue to be
> > empty??
> > I'm trying to summary the restrictions of wayland when multi-thread
> > programming.
> > May I know if you have any idea about it.
>
> It is a requirement by wl_display_prepare_read_queue() that to succeed the
> queue has to be empty and it needs to succeed in order to block the other
> threads from dispatching. You should put it before wl_surface_frame()
> though, because it is between wl_surface_frame() and wl_proxy_set_queue()
> the race can happen, and don't forget to call wl_display_cancel_read().
>
> Earlier today I wrote a summary about the known threading issues in the API.
> Please see <a class="bz_bug_link
bz_status_NEW "
title="NEW - Meta bug for libwayland-client threading issues"
href="show_bug.cgi?id=91769">bug 91769</a>.</span >
Thanks.
I know it is a requirement by wl_display_prepare_read_queue() .
I mean why it is designed as that, only the queue is empty then it block the
other
threads from dispatching. It seems that wl_display_prepare_read_queue can also
be designed as it still can block other threads from dispatching when the queue
is not empty.</pre>
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