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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - protocol: Reporting damage in surface coordinates doesn't work with EGL"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78190#c17">Comment # 17</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - protocol: Reporting damage in surface coordinates doesn't work with EGL"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78190">bug 78190</a>
from <span class="vcard"><a class="email" href="mailto:derekf@osg.samsung.com" title="Derek Foreman <derekf@osg.samsung.com>"> <span class="fn">Derek Foreman</span></a>
</span></b>
<pre>Before actually reading this ticket I stepped in this with both feet:
<a href="http://lists.freedesktop.org/archives/wayland-devel/2015-November/025302.html">http://lists.freedesktop.org/archives/wayland-devel/2015-November/025302.html</a>
It seems like there's a consensus that a new request to provide damage in
buffer co-ordinates is reasonable, so I'll start a weston implementation.</pre>
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