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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Automatically scale windows?"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93315#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Automatically scale windows?"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93315">bug 93315</a>
from <span class="vcard"><a class="email" href="mailto:daniel@fooishbar.org" title="Daniel Stone <daniel@fooishbar.org>"> <span class="fn">Daniel Stone</span></a>
</span></b>
<pre>(In reply to Alexander Larsson from <a href="show_bug.cgi?id=93315#c12">comment #12</a>)
<span class="quote">> I don't think that is really a problem though.
>
> not dynamic: We could just always allocate a scale 2 screen.
>
> can't blit across screens: When would you need that. Apps would generally
> just connect to either one, and ignore the other. The compositor can do
> blitting on the wayland side.
>
> windows can't share screens or move to other screen: Well, either the app
> has no knowledge of hidpi, we then always want it to be on the screen that
> has scale=1 (i.e. is scaled up if the real output is scale=2). Apps that are
> hidpi aware are passed the unmodified screen (and some env var is set about
> the scale), and then they can render in full resolution. Then the compositor
> can scale these down to scale=1 outputs in the mixed-scale case.</span >
Hm, right; I think that could well work, but would require a fair bit of
surgery. Especially on the XWayland side, where we have to perform the mapping
back into a fixed/linear co-ordinate space. But yeah, it could well just work
...</pre>
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