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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED WONTFIX - Implement clickfinger for touchpads with physical buttons"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93586#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED WONTFIX - Implement clickfinger for touchpads with physical buttons"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93586">bug 93586</a>
from <span class="vcard"><a class="email" href="mailto:mildred-bug.freedesktop@mildred.fr" title="Mildred Ki'Lya <mildred-bug.freedesktop@mildred.fr>"> <span class="fn">Mildred Ki'Lya</span></a>
</span></b>
<pre>Looking at the code, the physical button code is very different from the
clickfinger button. So I think you are right, I don't see an easy way to
implement this without cluttering the implementation.
However, do you know if it is possible to make libinput think
tp->buttons.is_clickpad is always true, regardless of the actual touchpad
model?</pre>
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