Blender3D & cursor clamping.
ideasman42 at gmail.com
Sun Dec 5 17:27:35 PST 2010
Hi there, I'm interested in porting blender3d to Wayland. Currently we
use an internal library which is a bit like SDL, talking to X11, Win32
and Cocoa directly.
Since we use OpenGL directly for all drawing I don't expect the port
to be all that big a deal.
I'm interested in how Wayland deals with input & about mouse coordinates.
Currently Blender can fake off screen mouse coordinates on X11 by
hiding the cursor warping the position.
However it would be a lot nicer if the Wayland functions were able to
do this. (I heard this is possible on the OSX).
Are there any docs on how to grab the mouse cursor, warp the cursor
and is there anything like raw events which can be used for low level
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