Fwd: Re: State-of-the-Art OpenGL
kai.mast at freakybytes.org
Thu Dec 9 14:39:25 PST 2010
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FWD to right address..
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Betreff: Re: State-of-the-Art OpenGL
Datum: Thu, 09 Dec 2010 21:22:06 +0100
Von: Kai Mast <kai.mast at freakybytes.org>
An: Carl-Philip Haensch <Carl-Philip.Haensch at mailbox.tu-dresden.de>
Am 09.12.2010 21:11, schrieb Carl-Philip Haensch:
>> There's a couple of tricky things about GL in Wayland right now.
>> First of, it's all EGL and GLES2. Longer term we'll need an
>> answer for apps that need full GL, but the problem is that libGL
>> pulls in GLX and all the X dependencies. The other thing is that
>> there is no EGLSurface support in Wayland, you just render to a
>> FBO and push the color buffer to the Wayland compositor. We may
>> add an EGLSurface for Wayland at some pointer, but for now
>> there's a little more bookkeeping to do on the client side.
> That means in near future there will be no GL Support? afaik, libGL
> is based on X-forwarding, so there would be a need of
> reimplementing all GL stuff of the X11 for a back-buffer-drawing
> I would like to know how the shared buffer exactly works. It
> sounds very interesting to compose shared FBOs, but how is it
> exactly done?
So where is the problem with pulling in some more dependencies or do
they conflict with wayland?
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