VMware & Wayland [WAS Re: Blender3D & cursor clamping]
danlist at terra.es
Mon Dec 13 16:47:56 PST 2010
El dt 14 de 12 de 2010 a les 01:30 +0200, en/na Stefanos A. va escriure:
> As a game developer who recently had to implement mouse/keyboard input
> for Windows, Linux (core and XI2) and Mac OS X, let me try to describe
> how an ideal input system would work. This will be slightly
> gaming-centric but I believe the following also covers VMWare's use
> case completely.
> This is all I can think of right now. Feel free to criticize and/or
> flame, I'll might be able to help with all this once I can get Wayland
> running in VirtualBox.
> wayland-devel mailing list
> wayland-devel at lists.freedesktop.org
Wow. From my limited knowledge looks like a very accurate exposition.
Any thoughts on keyboard input?
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