[PATCH 1/2] compositor: don't schedule idle_repaint from calls to repaint

Ander Conselvan de Oliveira conselvan2 at gmail.com
Mon Oct 24 12:22:44 PDT 2011


Em 24-10-2011 18:57, Kristian Høgsberg escreveu:
> On Mon, Oct 24, 2011 at 9:30 AM, Ander Conselvan de Oliveira
> <ander.conselvan.de.oliveira at intel.com>  wrote:
>> wlsc_output_repaint may call wlsc_surface_damage indirectly through
>> wlsc_output_set_cursor. If this happens in the call made from repaint,
>> one ends up with repaint being called from both idle_repaint and
>> wlsc_output_finish_frame.
>>
>> Fix this by setting output->repaint_scheduled to 1 before calling
>> wlsc_output_repaint in the function repaint.
>
> Ah, yes, I see.  Good catch.  I think we want a slightly different fix
> though.  The damage that is added in wlsc_output_set_cursor() gets
> fixed up in the following repaint, so we need to make sure
> repaint_needed is cleared to 0 after wlsc_output_repaint().  I would
> prefer to only clear repaint_scheduled in the else clause of if
> (output->repaint_needed) in wlsc_output_finish_frame(), and just not
> set it to 1 in repaint() (see attached patch).  That way we only clear
> repaint_scheduled, when there really isn't a repaint scheduled.  Does
> that work for you?

Yep. That's a lot better.


Ander


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