[PATCH weston] compositor: add support for OES_EGL_image_external

Pekka Paalanen ppaalanen at gmail.com
Thu Aug 16 23:09:25 PDT 2012


On Thu, 16 Aug 2012 17:28:20 -0500
Rob Clark <rob.clark at linaro.org> wrote:

> From: Rob Clark <rob at ti.com>
> 
> In cases where the GPU can natively handle certain YUV formats,
> eglQueryWaylandBufferWL() can return the value EGL_TEXTURE_EXTERNAL_WL
> and the compositor will treat the buffer as a single egl-image-external.
> 
> See:
> http://www.khronos.org/registry/gles/extensions/OES/OES_EGL_image_external.txt
> 
> v1: original
> v2: rename EGL_TEXTURE_EXTERNAL_OES -> EGL_TEXTURE_EXTERNAL_WL and query
>     for the extension
> 
> Signed-off-by: Rob Clark <rob at ti.com>

Looks good to me now. The only thing I could still say is that maybe it
would be nice to log a warning, if the extension is not detected, but
querySurface still returns EGL_TEXTURE_EXTERNAL_WL.

Hmm, that reminds me, I don't think we have any EGL or GL error
reporting in Weston... but that's a whole different story.


Thanks,
pq


> ---
>  src/compositor.c     |   47 +++++++++++++++++++++++++++++++++++++----------
>  src/compositor.h     |    2 ++
>  src/weston-egl-ext.h |    1 +
>  3 files changed, 40 insertions(+), 10 deletions(-)
> 
> diff --git a/src/compositor.c b/src/compositor.c
> index b2a3ae9..5c6782e 100644
> --- a/src/compositor.c
> +++ b/src/compositor.c
> @@ -719,14 +719,14 @@ ensure_textures(struct weston_surface *es, int num_textures)
>  
>  	for (i = es->num_textures; i < num_textures; i++) {
>  		glGenTextures(1, &es->textures[i]);
> -		glBindTexture(GL_TEXTURE_2D, es->textures[i]);
> -		glTexParameteri(GL_TEXTURE_2D,
> +		glBindTexture(es->target, es->textures[i]);
> +		glTexParameteri(es->target,
>  				GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
> -		glTexParameteri(GL_TEXTURE_2D,
> +		glTexParameteri(es->target,
>  				GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
>  	}
>  	es->num_textures = num_textures;
> -	glBindTexture(GL_TEXTURE_2D, 0);
> +	glBindTexture(es->target, 0);
>  }
>  
>  static void
> @@ -771,6 +771,7 @@ weston_surface_attach(struct wl_surface *surface, struct wl_buffer *buffer)
>  	if (wl_buffer_is_shm(buffer)) {
>  		es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
>  		es->shader = &ec->texture_shader_rgba;
> +		es->target = GL_TEXTURE_2D;
>  
>  		ensure_textures(es, 1);
>  		glBindTexture(GL_TEXTURE_2D, es->textures[0]);
> @@ -786,7 +787,7 @@ weston_surface_attach(struct wl_surface *surface, struct wl_buffer *buffer)
>  		for (i = 0; i < es->num_images; i++)
>  			ec->destroy_image(ec->egl_display, es->images[i]);
>  		es->num_images = 0;
> -
> +		es->target = GL_TEXTURE_2D;
>  		switch (format) {
>  		case EGL_TEXTURE_RGB:
>  		case EGL_TEXTURE_RGBA:
> @@ -794,6 +795,11 @@ weston_surface_attach(struct wl_surface *surface, struct wl_buffer *buffer)
>  			num_planes = 1;
>  			es->shader = &ec->texture_shader_rgba;
>  			break;
> +		case EGL_TEXTURE_EXTERNAL_WL:
> +			num_planes = 1;
> +			es->target = GL_TEXTURE_EXTERNAL_OES;
> +			es->shader = &ec->texture_shader_egl_external;
> +			break;
>  		case EGL_TEXTURE_Y_UV_WL:
>  			num_planes = 2;
>  			es->shader = &ec->texture_shader_y_uv;
> @@ -824,8 +830,8 @@ weston_surface_attach(struct wl_surface *surface, struct wl_buffer *buffer)
>  			es->num_images++;
>  
>  			glActiveTexture(GL_TEXTURE0 + i);
> -			glBindTexture(GL_TEXTURE_2D, es->textures[i]);
> -			ec->image_target_texture_2d(GL_TEXTURE_2D,
> +			glBindTexture(es->target, es->textures[i]);
> +			ec->image_target_texture_2d(es->target,
>  						    es->images[i]);
>  		}
>  
> @@ -942,9 +948,9 @@ weston_surface_draw(struct weston_surface *es, struct weston_output *output,
>  	for (i = 0; i < es->num_textures; i++) {
>  		glUniform1i(es->shader->tex_uniforms[i], i);
>  		glActiveTexture(GL_TEXTURE0 + i);
> -		glBindTexture(GL_TEXTURE_2D, es->textures[i]);
> -		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
> -		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
> +		glBindTexture(es->target, es->textures[i]);
> +		glTexParameteri(es->target, GL_TEXTURE_MIN_FILTER, filter);
> +		glTexParameteri(es->target, GL_TEXTURE_MAG_FILTER, filter);
>  	}
>  
>  	v = ec->vertices.data;
> @@ -2842,6 +2848,19 @@ static const char texture_fragment_shader_rgba[] =
>  	FRAGMENT_SHADER_EXIT
>  	"}\n";
>  
> +static const char texture_fragment_shader_egl_external[] =
> +	"#extension GL_OES_EGL_image_external : require\n"
> +	"precision mediump float;\n"
> +	"varying vec2 v_texcoord;\n"
> +	"uniform samplerExternalOES tex;\n"
> +	FRAGMENT_SHADER_UNIFORMS
> +	"void main()\n"
> +	"{\n"
> +	FRAGMENT_SHADER_INIT
> +	"   gl_FragColor = texture2D(tex, v_texcoord)\n;"
> +	FRAGMENT_SHADER_EXIT
> +	"}\n";
> +
>  static const char texture_fragment_shader_y_uv[] =
>  	"precision mediump float;\n"
>  	"uniform sampler2D tex;\n"
> @@ -3193,6 +3212,7 @@ WL_EXPORT int
>  weston_compositor_init_gl(struct weston_compositor *ec)
>  {
>  	const char *extensions;
> +	int has_egl_image_external = 0;
>  
>  	log_egl_gl_info(ec->egl_display);
>  
> @@ -3228,6 +3248,9 @@ weston_compositor_init_gl(struct weston_compositor *ec)
>  	if (strstr(extensions, "GL_EXT_unpack_subimage"))
>  		ec->has_unpack_subimage = 1;
>  
> +	if (strstr(extensions, "GL_OES_EGL_image_external"))
> +		has_egl_image_external = 1;
> +
>  	extensions =
>  		(const char *) eglQueryString(ec->egl_display, EGL_EXTENSIONS);
>  	if (!extensions) {
> @@ -3251,6 +3274,10 @@ weston_compositor_init_gl(struct weston_compositor *ec)
>  	if (weston_shader_init(&ec->texture_shader_rgba,
>  			     vertex_shader, texture_fragment_shader_rgba) < 0)
>  		return -1;
> +	if (has_egl_image_external &&
> +			weston_shader_init(&ec->texture_shader_egl_external,
> +				vertex_shader, texture_fragment_shader_egl_external) < 0)
> +		return -1;
>  	if (weston_shader_init(&ec->texture_shader_y_uv,
>  			       vertex_shader, texture_fragment_shader_y_uv) < 0)
>  		return -1;
> diff --git a/src/compositor.h b/src/compositor.h
> index 22c0174..be1c2d2 100644
> --- a/src/compositor.h
> +++ b/src/compositor.h
> @@ -271,6 +271,7 @@ struct weston_compositor {
>  	EGLConfig egl_config;
>  	GLuint fbo;
>  	struct weston_shader texture_shader_rgba;
> +	struct weston_shader texture_shader_egl_external;
>  	struct weston_shader texture_shader_y_uv;
>  	struct weston_shader texture_shader_y_u_v;
>  	struct weston_shader texture_shader_y_xuxv;
> @@ -452,6 +453,7 @@ struct weston_surface {
>  	struct wl_list frame_callback_list;
>  
>  	EGLImageKHR images[3];
> +	GLenum target;
>  	int num_images;
>  
>  	struct wl_buffer *buffer;
> diff --git a/src/weston-egl-ext.h b/src/weston-egl-ext.h
> index 8e132c0..5369f02 100644
> --- a/src/weston-egl-ext.h
> +++ b/src/weston-egl-ext.h
> @@ -39,6 +39,7 @@
>  #define EGL_TEXTURE_Y_U_V_WL            0x31D7
>  #define EGL_TEXTURE_Y_UV_WL             0x31D8
>  #define EGL_TEXTURE_Y_XUXV_WL           0x31D9
> +#define EGL_TEXTURE_EXTERNAL_WL         0x31DA
>  
>  struct wl_display;
>  struct wl_buffer;



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