[PATCH v3 0/9] Hardware keyboard input for input methods v3

Kristian Høgsberg hoegsberg at gmail.com
Tue Nov 27 18:50:00 PST 2012


On Tue, Nov 27, 2012 at 03:11:17PM -0500, Kristian Høgsberg wrote:
> On Sun, Nov 18, 2012 at 07:06:41PM +0100, Jan Arne Petersen wrote:
> > From: Jan Arne Petersen <jpetersen at openismus.com>
> > 
> > >>>   text: Rename and extend text_model key event
> > >> I'm holding off on this one and the remaining patches.  I think you're
> > >> right that it's better to just add the events to text_model, but
> > >> there's more to it than that.  We need a better approach to modifiers
> > >> than what you have in the keysym event.  It needs to be compatible
> > >> with the wl_keyboard modifier model.  That's a bitmask too, but you
> > >> need the xkb keymap to understand what the bits mean
> > >> (xkb_map_mod_get_index).  So we could add a keymap event to
> > >> text_model, but it's a little expensive to send out and re-parse the
> > >> xkb map, so I'd rather the text_model could grab it from the
> > >> associated wl_keyboard (from wl_seat in text_model.enter).  I'd also
> > >> rather use a modifier event like wl_keyboard than send the modifiers
> > >> with each keysym event.
> > >>
> > >> Now if we use the keymap from the associated wl_seat, have a modifier
> > >> event and the keysym event, do we still need text_model.get_keyboard?
> > >> Do we ever need the key codes at this level?  And if we do, can we
> > >> just get them from the real wl_keyboard?  That is, send out the
> > >> keycode from wl_keyboard interface and the keysym from text_model?
> > >>
> > >> Hmm, and if we rely on wl_keyboard in text_model (for the keymap)
> > >> should we just get modifier events from wl_keyboard as well?  That is,
> > >> we only add the keysym event to text_model and keymap and modifiers
> > >> come from the underlying wl_keyoard.
> > > 
> > > My current idea would be to add a modifier_names event to text_model, so
> > > that an input method sends an array of known modifier names (which would
> > > be the same used by xkb_keymap_mod_get_index). The mapping to a bitmask 
> > > is than just done by the index of that modifier name in the array.
> > 
> > I implemented it that way in this patch series.
> 
> Yup, it looks fine now.  I ended up moving a few things around in the
> weston-simple-im client.  Mainly I removed the keyboard-utils.[ch]
> split and just included that in weston-simple-im, and removing the
> extra abstraction layer.  The other change was making it not depend on
> toytoolkit.  With these changes, I think weston-simple-im could be
> developed into a real-world table based IM.

Oh, just realized a problem with the way we grab the keyboard: when
the IM grabs the keyboard, we block compositor keybindings.
Ctrl-Alt-Backspace and the debug bindings (Shift-Mod-Space S etc)
don't work while the editor fields has focus.

Kristian


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