[RFC] libinputmapper: Input device configuration for graphic-servers

Todd Showalter todd at electronjump.com
Thu May 16 05:38:44 PDT 2013


On Thu, May 16, 2013 at 1:37 AM, Peter Hutterer
<peter.hutterer at who-t.net> wrote:

> why are gamepads and joysticks different? buttons, a few axes that may or
> may not map to x/y and the rest is device-specific.
> this may be in the thread, but I still haven't gone through all msgs here.

    Joysticks are designed for a different purpose (flight sims), and
so have a different set of controls.  For example, on a lot of
joysticks there is a "throttle", which is a constrained axis you can
set to any position and it will stay there until you move it again.
Button placement on joysticks tends to be more arbitrary as well.

    In terms of raw functionality they're similar, but the differences
are large enough (especially in the way they're used) that they are
better treated separately.

                                           Todd.

--
 Todd Showalter, President,
 Electron Jump Games, Inc.


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