[PATCH RFC v5 02/10] drm: Introduce solid fill DRM plane property

Sebastian Wick sebastian.wick at redhat.com
Fri Aug 4 13:43:45 UTC 2023


On Fri, Aug 4, 2023 at 3:27 PM Dmitry Baryshkov
<dmitry.baryshkov at linaro.org> wrote:
>
> On Fri, 28 Jul 2023 at 20:03, Jessica Zhang <quic_jesszhan at quicinc.com> wrote:
> >
> > Document and add support for solid_fill property to drm_plane. In
> > addition, add support for setting and getting the values for solid_fill.
> >
> > To enable solid fill planes, userspace must assign a property blob to
> > the "solid_fill" plane property containing the following information:
> >
> > struct drm_mode_solid_fill {
> >         u32 version;
> >         u32 r, g, b;
> > };
> >
> > Signed-off-by: Jessica Zhang <quic_jesszhan at quicinc.com>
> > ---
> >  drivers/gpu/drm/drm_atomic_state_helper.c |  9 +++++
> >  drivers/gpu/drm/drm_atomic_uapi.c         | 55 +++++++++++++++++++++++++++++++
> >  drivers/gpu/drm/drm_blend.c               | 30 +++++++++++++++++
> >  include/drm/drm_blend.h                   |  1 +
> >  include/drm/drm_plane.h                   | 35 ++++++++++++++++++++
> >  include/uapi/drm/drm_mode.h               | 24 ++++++++++++++
> >  6 files changed, 154 insertions(+)
> >
>
> [skipped most of the patch]
>
> > diff --git a/include/uapi/drm/drm_mode.h b/include/uapi/drm/drm_mode.h
> > index 43691058d28f..53c8efa5ad7f 100644
> > --- a/include/uapi/drm/drm_mode.h
> > +++ b/include/uapi/drm/drm_mode.h
> > @@ -259,6 +259,30 @@ struct drm_mode_modeinfo {
> >         char name[DRM_DISPLAY_MODE_LEN];
> >  };
> >
> > +/**
> > + * struct drm_mode_solid_fill - User info for solid fill planes
> > + *
> > + * This is the userspace API solid fill information structure.
> > + *
> > + * Userspace can enable solid fill planes by assigning the plane "solid_fill"
> > + * property to a blob containing a single drm_mode_solid_fill struct populated with an RGB323232
> > + * color and setting the pixel source to "SOLID_FILL".
> > + *
> > + * For information on the plane property, see drm_plane_create_solid_fill_property()
> > + *
> > + * @version: Version of the blob. Currently, there is only support for version == 1
> > + * @r: Red color value of single pixel
> > + * @g: Green color value of single pixel
> > + * @b: Blue color value of single pixel
> > + */
> > +struct drm_mode_solid_fill {
> > +       __u32 version;
> > +       __u32 r;
> > +       __u32 g;
> > +       __u32 b;
>
> Another thought about the drm_mode_solid_fill uABI. I still think we
> should add alpha here. The reason is the following:
>
> It is true that we have  drm_plane_state::alpha and the plane's
> "alpha" property. However it is documented as "the plane-wide opacity
> [...] It can be combined with pixel alpha. The pixel values in the
> framebuffers are expected to not be pre-multiplied by the global alpha
> associated to the plane.".
>
> I can imagine a use case, when a user might want to enable plane-wide
> opacity, set "pixel blend mode" to "Coverage" and then switch between
> partially opaque framebuffer and partially opaque solid-fill without
> touching the plane's alpha value.

The only reason I see against this is that there might be some
hardware which supports only RGB but not alpha on planes and they
could then not use this property. Maybe another COLOR_FILL enum value
with alpha might be better? Maybe just doing the alpha via the alpha
property is good enough.

>
> --
> With best wishes
> Dmitry
>



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