<div dir="ltr"><br><div class="gmail_quote">On Wed, Nov 17, 2010 at 8:47 PM, <a href="mailto:jonsmirl@gmail.com">jonsmirl@gmail.com</a> <span dir="ltr"><<a href="mailto:jonsmirl@gmail.com">jonsmirl@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"><div id=":4dx">How are apps going to handle sub-pixel anti-aliasing? We have CRTs,<br>
LCDs (hor and vet), ePaper, Sharp Yellow, PixelQi, etc all with<br>
different pixel arrangements.</div></blockquote></div><div><br></div>isn't wayland supposed to stay for the next 20 years ?<div>What about 3D screens (with active 3d glasses) and holographic rendering ?</div><div>(3d screens/projectors are already everywhere...)</div>
<div><br></div><div>and holographic ones are already here too:</div><div><meta http-equiv="content-type" content="text/html; charset=utf-8"><a href="http://www.youtube.com/watch?v=jCx6dZXLe5A">http://www.youtube.com/watch?v=jCx6dZXLe5A</a></div>
<div>3d input can be captured with cheap devices like Kinect.</div><div>Even 3d force feedback can be made:</div><div><meta http-equiv="content-type" content="text/html; charset=utf-8"><a href="http://www.youtube.com/watch?v=pLa1rdfu6Bg">http://www.youtube.com/watch?v=pLa1rdfu6Bg</a></div>
<div><br></div><div><br></div><div>i</div></div>