<br><br><div class="gmail_quote">On Tue, May 8, 2012 at 5:13 PM, Pekka Paalanen <span dir="ltr"><<a href="mailto:ppaalanen@gmail.com" target="_blank">ppaalanen@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
On Tue, 8 May 2012 17:02:31 +0530<br>
<div class="im">Abhijit Potnis <<a href="mailto:abhijitpotnis@gmail.com">abhijitpotnis@gmail.com</a>> wrote:<br>
<br>
> On Tue, May 8, 2012 at 3:54 PM, Pekka Paalanen <<a href="mailto:ppaalanen@gmail.com">ppaalanen@gmail.com</a>> wrote:<br>
><br>
> > On Tue, 8 May 2012 15:34:58 +0530<br>
> > Abhijit Potnis <<a href="mailto:abhijitpotnis@gmail.com">abhijitpotnis@gmail.com</a>> wrote:<br>
> ><br>
> > > Hello ,<br>
> > ><br>
> > > I am trying to run Wayland on an ARM based board over X, just as we run<br>
> > > Wayland/Weston on a x86 Linux Desktop Machine. I doubt if compiling<br>
> > Wayland<br>
> > > and its dependencies for ARM platform and building Weston so as to run on<br>
> > > X11 back-end would work. Or do I have to write a new back-end for Weston.<br>
> > ><br>
> > > How do I go about this ?<br>
> ><br>
> > Hi,<br>
> ><br>
> > there is very little point in running Wayland on top of X, unless you<br>
> > are developing or simply curious. What is your aim?<br>
> ><br>
><br>
> "Proprietary driver restriction" for running Wayland on the HW, so running<br>
> it on top of X.<br>
<br>
</div>And no way to do GL ES 2 on the framebuffer directly? If there is a<br>
way, you could get Weston running without X by writing a new backend.<br>
<div class="im"><br></div></blockquote><div><br>There should be GLES2 > fb on the board. This is a good idea. I will give a try.<br> </div><blockquote class="gmail_quote" style="margin:0pt 0pt 0pt 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
<div class="im">
> The System does not use Mesa for 3D drivers, so I guess there won't be any<br>
> GL support for Wayland Clients. So is it a dead end, or some Wayland<br>
> clients might still work ?<br>
<br>
</div>Shared memory buffer passing (implies software rendering) should still<br>
work, yes. You can start experimenting with simple-shm. Toytoolkit<br>
clients that do not explicitly use GL should work, too.<br>
<br>
<br></blockquote><div> </div><div>I shall try this first. <br> </div><blockquote class="gmail_quote" style="margin:0pt 0pt 0pt 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
HTH,<br>
pq<br>
</blockquote></div><br>Does help.Thanks<br clear="all"><br>-- <br>Regards,<br>Abhijit Potnis<br><br>