<div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="HOEnZb"><div class="h5">
<br>
</div></div>NAK, I'm developing a proper fix, that removes<br>
weston_surface::opaque_rect completely.<br>
<br>
Now that we can paint opaque regions independently from non-opaques, we<br>
can set the shader for opaque regions to the RGBX shader, which forces<br>
the sampled alpha to 1.0. That way we can keep the shaders simple.<br>
<br>
<br>
Thanks,<br>
pq<br>
</blockquote></div><br>Yes, this is the proper fix. It will start something like this, sans the needed shader usage. Thanks for fixing it up Pekaa.<br><br>Scott<br><br><br><br><pre>diff --git a/src/compositor.c b/src/compositor.c
index 9ce44d4..5e9a0c2 100644
--- a/src/compositor.c
+++ b/src/compositor.c
@@ -243,10 +243,6 @@ weston_surface_create(struct weston_compositor *compositor)
surface->compositor = compositor;
surface->alpha = 1.0;
- surface->opaque_rect[0] = 0.0;
- surface->opaque_rect[1] = 0.0;
- surface->opaque_rect[2] = 0.0;
- surface->opaque_rect[3] = 0.0;
surface->pitch = 1;
surface->num_textures = 0;
diff --git a/src/compositor.h b/src/compositor.h
index 96a0477..38c2657 100644
--- a/src/compositor.h
+++ b/src/compositor.h
@@ -399,7 +399,6 @@ struct weston_surface {
struct wl_list layer_link;
struct weston_shader *shader;
GLfloat color[4];
- GLfloat opaque_rect[4];
GLfloat alpha;
struct weston_plane *plane;
diff --git a/src/xwayland/window-manager.c b/src/xwayland/window-manager.c
index e705fec..d960185 100644
--- a/src/xwayland/window-manager.c
+++ b/src/xwayland/window-manager.c
@@ -720,14 +720,8 @@ weston_wm_window_draw_decoration(void *data)
/* We leave an extra pixel around the X window area to
* make sure we don't sample from the undefined alpha
* channel when filtering. */
- window->surface->opaque_rect[0] =
- (double) (x - 1) / width;
- window->surface->opaque_rect[1] =
- (double) (x + window->width + 1) / width;
- window->surface->opaque_rect[2] =
- (double) (y - 1) / height;
- window->surface->opaque_rect[3] =
- (double) (y + window->height + 1) / height;
+ pixman_region32_init_rect(&window->surface->opaque, x - 1, y - 1,
+ window->width + 1, window->height + 1);
pixman_region32_init_rect(&window->surface->input,
t->margin, t->margin,
@@ -743,10 +737,8 @@ weston_wm_window_schedule_repaint(struct weston_wm_window *window)
if (window->frame_id == XCB_WINDOW_NONE) {
if (window->surface != NULL) {
- window->surface->opaque_rect[0] = 0.0;
- window->surface->opaque_rect[1] = 1.0;
- window->surface->opaque_rect[2] = 0.0;
- window->surface->opaque_rect[3] = 1.0;
+ pixman_region32_init_rect(&window->surface->opaque,
+ 0, 0, window->width, window->height);
}
return;
}
</pre><br>