<div dir="ltr">Hi,<br><br>Using Desktop OpenGL on wayland is possible. I wrote the EGL backend for the mpv video player which also uses Full OpenGL.<br>The only problem is when you want to have a system without any X11 libraries.<br>
<br>Best Regards,<br><br>Alexander<br></div><div class="gmail_extra"><br><br><div class="gmail_quote">2013/6/19 Wander Lairson Costa <span dir="ltr"><<a href="mailto:wander.lairson@gmail.com" target="_blank">wander.lairson@gmail.com</a>></span><br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi,<br>
<br>
I am starting to add support for Wayland in Blender. From mailing list<br>
archives I see Campbell Barton has already discussed this possibility<br>
here a long time ago.<br>
<br>
As far as I understood, Weston uses OpenGL ES because libGL depends on<br>
GLX, which depends on X11 libraries. What I don't understand is if<br>
this affects full OpenGL clients in runtime. By "affect in runtime" I<br>
mean the application not running. I believe that this problem will be<br>
fixed sooner or later, but I would like to know how can I test my<br>
implementation in the mean time.<br>
<br>
As I am using EGL, I think that I can run Weston under X.<br>
<br>
Forgive me if this question is too newbie, but I am a starter with Wayland.<br>
<span class="HOEnZb"><font color="#888888"><br>
--<br>
Best Regards,<br>
Wander Lairson Costa<br>
_______________________________________________<br>
wayland-devel mailing list<br>
<a href="mailto:wayland-devel@lists.freedesktop.org">wayland-devel@lists.freedesktop.org</a><br>
<a href="http://lists.freedesktop.org/mailman/listinfo/wayland-devel" target="_blank">http://lists.freedesktop.org/mailman/listinfo/wayland-devel</a><br>
</font></span></blockquote></div><br></div>